For some reason, FlatShadeMaterial in Great White doesn’t work quite how I expect it to.
Look at this example (view source is enabled) … the light only reflects on one side. Strange, huh?
However, one good thing I discovered while making the example to show others, is that the dark colour (the “ambient” argument passed to [...]
No, it’s not yet another 3D library for Flash. I’m thinking about the ramificiations of a decision I have been, very reluctantly, forced into: use of multiple (well, two) 3D libraries for a single website.
Papervision3D has (almost) all the features I want: lighting and shading, a sophisticated API (at least in Great White, the [...]
I am currently working on a fairly large-scale 3D website. I’m trying to achieve a technically impressive and visually pleasing 3D experience, while at the same time making sure the site is actually usable.
I’ve been doing a little reading on the web to see what I can find on the topic of 3D usability. I [...]
I just scanned through The Algorithmist’s list of examples and tutorials on Papervision3D. Very useful. I thought I would post a couple of links that I’ve found that have been helpful in my 3D journey (which I am still on, I emphasise!).
First of all, the API docs that the wiki links to are out [...]
I am really enjoying Five3D, and I’m seriously considering using it in an important project coming up.
It’s a pretty new system though, and there are some little things about it that I think could do with a bit of ironing out. (I hope you read this Mathieu and add your comments!)
What I am trying to [...]
I’ve been looking recently at Five3D. I like the smoothness of the edges of the shapes, compared with Papervision3D or Sandy. The API is not very mature in comparison, and the sticking point is that it’s purely vector-based, not bitmap-based. This is a good and a bad thing. Good for vectors – including text (see [...]
Here is a little example of the 3D graph as per my earlier post, with randomly generated data.
Recently, I airily told my colleagues that building a 3D graph in Flash would be no trouble at all. I knew Papervision was capable of it, and I’d be fine, I thought.
An overconfident assumption, it turns out. While the API docs for Great White are available, a lot of methods are uncommented, assuming you [...]
I have been banging my head against a wall with a simple Papervision3D problem: making a normal Flash 2D object (a DisplayObject, or Sprite) to appear at the same coordinates as a 3D object (a DisplayObject3D, or Plane, or whatever).
After spending the best part of a day scouring mailing lists, I found this method that [...]
I’ve been doing lots of Papervision3D stuff this week, and I have decided two things:
1. Papervision (especially 2.0) is brilliant.
2. The docs are really crap – when they’re there at all.
Once I get past the current deadline I will see if I can knock up a little tutorial as my 2c towards rectifying things. But [...]
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