The latest version of Quentin T’s Boks, a visual grid editor for Blueprint CSS, is out. I’m pleased to notice (thanks to Quentin’s head up) that to generate random text, it uses part of my Almirun Common Library, which in turn connects to the Lipsum service. Isn’t open source ace.
I’ve written a simple implementation of a doubly linked list in AS3.
There’s an interface for the linked list itself, a basic implementation (ConcreteLinkedList) and an interface for the node. I haven’t bothered writing an implementation for LinkedListNode, it’s just two properties and an equals() method.
Docs here, source there.
I have no idea how we managed without Vectors for so long … they are a great addition to the syntax.
However. As usual, the documentation leaves a lot to be desired … here’s an example from the LiveDocs, describing the third argument of Vector.splice() – it’s a loosely typed argument:
An optional list of one or [...]
For anyone using the Lorem Ipsum classes in my open source Almirun Common Libraries, update svn. Some changes and bug fixes are in there. All thanks to Quentin at Toki-Woki.
I’m laughing at myself ruefully over a silly mistake I just made. I had a variable, of type uint, set to a value that ended up (for obscure reasons) being -1.
Now as the name of the type suggests, uints cannot be negative. So if you try to set them to a value less than [...]
It’s very sad to read about the state of the ECMAScript discussions.
Unfortunately, as is the case with many standards, the situation became a tug of war. Standards aren’t just about the good of the community; they are also now recognized as competitive advantages. A new standard for ECMAScript thus became mired in a morass of [...]
The bug reported by Tink on sensible package names for Flash/Flex/AIR is open. I have also made some refinement suggestions. Surely we can do better than fl.*, flash.*, mx.*, and the appallingly underused air.*!
Show your support (and make any further suggestions) at the bug on Adobe’s Jira.
In the flash site I’m working on, I have a TextField in one section and a TextArea (Flash) component in another. I am using the Verdana font. The TextField works perfectly. The TextArea on the other hand, for some reason, renders the font in a weird ugly way.
I suspected it might be something to do [...]
I’ve just noticed a minor bug with TweenMax (and, I presume, TweenLite).
I set up a tween using TweenMax, and set an “onComplete” method. Then, after compiling, I noticed that there my method was throwing an NPE. However, instead of just throwing the exception once, it continued throwing it again and again: presumably, every frame. I [...]
For some reason, FlatShadeMaterial in Great White doesn’t work quite how I expect it to.
Look at this example (view source is enabled) … the light only reflects on one side. Strange, huh?
However, one good thing I discovered while making the example to show others, is that the dark colour (the “ambient” argument passed to [...]
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